If Call of Cthulu has players investigating cosmic horrors, Xas Irkalla invites you to wander the dream-haunted worlds of elder gods. This is a game only for those who want unforgiving worlds with death spirals in their mechanics.
Make mass combats easier and cinematic with advice from DungeonWorld!
Perhaps what made me think I had what it took to make a blog on RPG design and stuff was this effort with /u/SpiketailDrake on Reddit. The remastering of the 4 Elements Monk from 5th Edition! (Here is the old Reddit Link from years ago where our discussion took place.) I helped with the power […]
Loyalty is an interesting concept. Like so many other things in life, it is something that makes society ostensibly run better. The motivations for loyalty – no matter how romantic the idea is – stems from self-preservation since ancient times, where you would die if you weren’t loyal to the group. Didn’t want to share […]
Duchess of Aquitaine and Queen of France Although described as a great beauty by contemporary sources, we have no more distinctive descriptions of her, such as eye or hair color, though they were most likely blue and blonde, respectively (a combination considered desirable at the time she lived). At the age of 15, she was […]
Two covenants that will probably never get along are the Lancea et Sanctum and Circle of the Crone. Their religious rivalry has been canon since their appearances in the original Requiem book published by White Wolf years ago, and it hasn’t changed in the system’s current iteration. The Crone have a pagan, devil-may-care culture with […]
Summary The 5th edition of White Wolf’s Vampire: The Masquerade quickens the blood of long-held traditions in the game’s history. Mostly good things here, including the move away from blood pools, an updated metaplot, social combat mechanics, and more. Masquerade 5th Ed. seemingly focuses on the “street level” of cities where characters play, which can […]