Making an RPG is Hard Work

So, I know my last post was a loooong time ago, and I thought I would have something to throw up for folks to look at in short order. The problem is that making an RPG is more difficult than it looks, and so I’ve been re-iterating over my design for months now.

It’s still meant to be a simple system, but I’ve found that I don’t want to just copy the folks that are out there and instead want to come up with something that’s a little more me.  Some slick design decisions wouldn’t be half-bad either.

So I’m working on stuff.

In the meantime, check this out: https://www.aaai.org/Papers/Workshops/2004/WS-04-04/WS04-04-001.pdf.  It’s a small paper that describes the 8 ways people have fun in games.  If I read it right, it’s meant to be a formalization of “fun”, and it  seems aimed at describing the fun inherent in a game (and which type of fun there is).

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s